![]() ![]() However, instead of giving the player the freedom to explore the world as they see fit after the tutorial section, this game has decided that you will play the game in a specified order. Returning you to the start point.” This game, for all intents and purposes, is an open world game with a mechanical loop and general feel that is extremely similar to Breath of the Wild (limited enemy cast that changes colors to denote difficulty, towers that are supposed to stick out across the landscape and reveal portions of the map upon interaction, general light post-apocalyptic setting with ruins of past battle strewn about, various shrines that increase your stats, upgradable equipment). ![]() Start → Restart” followed by “You have strayed to far from your destination. For about 90% of the game, you will be limited in the areas that you can explore, not by level scaling or skill, but by a popup that warns “You are nowhere near your destination. This is the first game that I have played that has actively stood in the way of me having fun. ![]() There were quite a few moments that had me on the edge of my seat in combat (mostly first encounters with new/boss monsters), and I thought that the voice acting overall was pretty solid across the board. I liked the sound track, the main character's relatively blunt/dry reaction to everything, and ¾ of the elemental archetypes for the spells. I have 100% this game in about 60 hours (but you could probably beat the story in no more than 20), and I can say that I enjoyed a decent amount of the experience. The game itself offers neither nostalgia, scope, or innovative mechanics in order to justify that increased price. Tl dr: This game got a lot of initial hate for being one of the first games at the new $70 price point along with it being a new IP. ![]()
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